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The
World of Asheron's Call 2
In the distant past, the land of Dereth enjoyed a golden age.
The Humans, overcoming their history of dislocation and enslavement,
slowly built their strength, tamed the threats to their peace,
and claimed Dereth as their home.
However, this golden age was not fated to
last forever. Bitterly opposed foes of unthinkable might struggled
with one another to control the primal source of Dereth's
magical power. Struggle turned to war, and war invited a horrible
cataclysm.
Now, after generations of hiding in fear, the three civilized
races--the Humans, the Tumeroks, and the Lugians--forge an
alliance, setting aside their past enmity to work side by
side. Together they rebuild the world, and face an uncertain
future…
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Gameplay:
Crafting and Player Economy
In this next feature on AC2 gameplay, we lay out the
dynamics of the crafting system, and how AC2 puts the
player back in "player economy."
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Games
as Artistic Medium
Lead Program Manager Matthew Ford has penned his latest letter
to the players. What more could you ask for--a discussion on
sex and violence in games! More importantly, he also covers
video games as a true artistic medium. |
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Interactive
Environment
A deeper look at the Turbine 2 Engine. This time we run through
what effects the engine will bring to the environment--and what
the environment will bring to the players. |
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The following questions have recently been addressed in our FAQ section:
6.023
Will there be a "Lighttide" or "Happytide" (a world with no PK whatsoever)?
6.041
Will characters be able to wield two weapons at once?
For the answers to these, and other questions, be sure to consult
the updated FAQ. |
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As an added bonus, here are never-before-seen screenshots and concept
art. This month, of the Phyntos Wasp!

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c2002 Microsoft, Inc.
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