Here is a list of interesting material gathered from the developers including
dev chats, letters etc.
The Turbine 2 Engine: Interactive
Environment
Aatish Salvi, Director of Development for Asheron's Call 2, provides a
deeper look at the Turbine 2 Engine. Aatish runs through what effects
the engine will bring to the game's environment. . . and what the environment
will bring to the players.
If there's one pet peeve I have it's that so many RPGs today have
very predictable and scripted worlds. When we sat down and brainstormed
the technical and design paradigms for AC2, this was a big issue for us.
The result--the world of Dereth is, in a word, alive. It's an entity unto
itself with its own vivacious personality and tantalizing secrets.
Games as an Artistic Medium
Lead Program Manager Matthew Ford pens his latest letter to the players.
What more could you ask for--a discussion on sex and violence in games!
More importantly, he also covers video games as a true artistic medium:
Essential to the sex-and-violence payoff is making your audience
wait a bit for it, so let me lay out the topic: Why games (shorthand here
for video and computer games) deserve consideration as an artistic medium,
taking a place among motion pictures, music, and even drama and literature.
03-02 Developer's Chat
Transcript
Members of Turbine and Microsoft met this past Thursday, March 7, to discuss
Asheron's Call 2. This is the transcript of that chat.
Words of Welcome
Turbine CEO Jeff Anderson
Turbine CEO Jeff Anderson brings words of greeting and introduction to
the Asheron's Call 2 site: “Welcome! We are very pleased to welcome you
to the official Asheron's Call 2 Web site. Everyone here at Turbine is
excited about the continued success of the Asheron's Call franchise and
glad to have the opportunity to share our passion with you.”
Matthew Ford
Matthew Ford offers his own words of introduction, and kicks off his ongoing
series of “gameside” chats.
AC Sequel Announcement
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